![]() *BARs when stationary at a decent range will be rather devasting The vps don't drain fast enough to make a delayed tactic work. If anything, the biggest point versus wehr is to apply delay tactics, they have superior but costly firepower, if they constantly need to pull back and can't get defensive around a area, you can constantly ping them with skirmishes and waste time till capture counter goes to zero Problem is that in once the game goes past the 20 min mark the American player loses all their advantages, rifles become obsolete to superior grenadier infantry, tanks are not effective against either infantry or armor, and the Wehr player starts to meet their win conditions(Tiger)ect. I wouldn't recommend it, but disposable AT is useful when you have map superiority ![]() Defensive guns prefer to shoot down planes (if they have a line of sight with them) Originally posted by Fantastic Fwoosh:Wehr can stop your airbourne easily by using the DLC alternative flak cannon truck or the Osterwind Flakpanzer which when stationed nearby shoot down planes or troopers 1 shotting them out of the sky. ![]()
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